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Shogun 2 is an almost inexplicably deep game. Without the real time battles, you wouldn’t have the land or people to fuel that wealth and advance. Without the turn based exploration and research, you wouldn’t have the wealth or advancements to effectively wage war. The real time battles play out like a totally separate game to the turn based exploration, both elements existing in almost perfect symbiosis with each other. This is where the Total War series, and Shogun 2 as much as any before it, really shows how expertly tuned it is. When one of your units, represented by an oversized figure striding across the landscape, meets with a hostile force, it’s time to fight. The Total War series, as the name suggests, is not simply about forging relationships and trade deals with neighbouring states. That’s the more serene aspect of the gameplay. It’s a style of gameplay that, when done well, is incredibly popular among PC gamers (Civilization is another example). The everyday machinations of the game revolve around a turn-based mechanic whereby you must guide your chosen nation’s growth via exploration, diplomacy and research.
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The Total War series is a tricky one to categorise. There was also a console action game spin-off called Spartan: Total Warrior (PS2, Gamecube, Xbox – 2005) but for the purposes of this article, we’ll ignore that one and stick to the pure tactical bloodline of the PC games. Up to this point there have been six games in the series, each with their own expansions.
Shogun 2 steam rolling full#
This year, Creative Assembly brought their franchise full circle with the direct sequel to that first game in the series: Total War: Shogun 2. That game, Shogun: Total War, was a cult hit and the beginning of a franchise which has become one of the recurring high points in a PC gamer’s calendar. Eleven years ago, Creative Assembly released their first in the Total War series of games.